Why are dice cubes? Okay, nerds , yes, some are tetrahedra, or dodecahedra, or icosahedra, or whatever else your TTRPG calls for – but the point is, they’re all regular, symmetrical, perfectly balanced… in a word: boring . Why is that?
The obvious answer is “to make them fair”. Ever since we figured out that dice obey the laws of probability rather than the whims of the divine , it’s made sense for them to be all as standardized – and therefore as fair and balanced – as possible. But here’s the thing: you don’t need to be a Platonic or Aristotelian solid for that to be the case. Wouldn’t it be more fun if you could play a game of Pig by tossing a miniature pig? Or Dungeons and Dragons with actual dragons ?
Well, thanks to a group of researchers hailing from Carnegie-Mell