Microsoft DirectX 12's AgilitySDK, featuring advanced shader delivery , is now out of preview, helping to address shader compilation issues.

Shader Compilation Stutters & Loading Times Are A Pain For PC Gamers, But Microsoft's Latest AgilitySDK For DirectX Is Going To End Them Once & For All

Modern-day PC gamers have been somewhat disappointed with the recent optimization trends for their beloved platform. Most, if not all, games are a mess with poor optimization that can only run at a decent framerate with high-end hardware. Or, if even the top-of-the-line hardware is not enough, most developers are focusing on pushing upscaling technologies to compensate for their poor optimizations at launch . It takes a series of patches, sometimes a year past the release, for the game to reach a

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