When Parliament enacted the Promotion and Regulation of Online Gaming Act, 2025 (PROGA), it resolved years of debate by prohibiting all online games involving money, whether of skill or chance. The Act answered one question, but it left another hanging in the air. If money games are banned, what becomes of the vast universe of games without money – the e -sports tournaments, casual mobile titles, and social platforms that occupy the time of nearly 488 million Indians? How safe are these spaces when Artificial Intelligence, often invisible to the player, now shapes almost every aspect of the experience?
The anxiety is not abstract. AI systems are now embedded in matchmaking, progression design, and even in the form of “black-box agents” that play against users. These opaque, non-interpreta