City-Builders are constantly looking for new ways to set themselves apart, and for good reason. The sub-genre itself will always struggle to innovate. You have the resources needed to build things, but you build them, and you need to ensure that you're building things that either make or extract resources or provide other benefits to make people happy. A reductive way to look at it, but it is what it is, and I would argue that innovation for the sake of it isn't the best thing. You can stand out in a few ways: Story, complexity, or setting. Stario: Haven Tower goes for the latter.
Stario: Haven Tower is set in a world where everything has gone a bit apocalyptic. People have been living underground to save themselves, and now it's time to come out and play. Only this isn't a wasteland apoc