"We had a guy in Korea that broke Vermintide 1 because he had played it so much he hit, in the background, level 999 or something like that," says Victor Magnuson, currently design director of Darktide. "He just got stuck because it couldn't go above that number. We had to patch the game to allow him to play more, because the number just couldn't go up. Then we started counting, like, he must have played almost every waking hour since the game launched to be able to hit that number."

So yeah, Vermintide and its 2018 sequel have some devoted players, happy to rinse the games in perpetuity as they work their way up the difficulty levels and run maps over and over until they perfect them. In good news for those hardcore 'Tide heads, Fatshark plans to continue support for Vermintide 2, which

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