Video games are good. The internet is good . Sometimes, it’s hard to remember that nowadays, but Videoverse — the second visual novel from Kinmoku — is determined to remind us of the impact of online communities and the relationships we forge through playing video games. It’s also the most accurate depiction of online life in the mid-2000s I’ve ever played.

The year is 2003 and Emmett is a 15-year-old German kid who loves his Kinmoku Shark, a fictional games console that is essentially a desktop Nintendo DS. He’s playing Feudal Fantasy, a game recommended to him by one of his online friends. He also spends a lot of time on Videoverse, an online social platform akin to something like MySpace or ye olde message boards; think Steam, but cooler with pixel art avatars and two-tone colour s

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