AdHoc Studio’s Dispatch wears many hats: per its general pitch, the narrative adventure game has you deploy reformed supervillains to deal with problems around Los Angeles, making strategic calls for who to send where, followed by dialogue choices during conversations. This is all done in a TV-like episodic structure , right down to the title cards, and the game happily embraces this blend of the X-Men , DC’s Suicide Squad, and the Fox/ABC series 9-1-1 . Does it work? Enough of the time, but where its biggest faults lie is in the handling of its choice-dictated love stories.
As Robert Robertson III, the former superhero Mecha Man who takes up dispatching to get resources to rebuild his mech suit, the story has players choosing between two possible romantic interests. There’s

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