Before the launch of NASCAR 25, fan sentiment was anything but universally positive. Fans voiced frustration over what they saw as delayed footage, missing tracks, and questionable driver ratings. One article, even titled “Fans lose faith in NASCAR 25 just a month before release,” pointed to discontent about the silence from developers and unclear features.

On Reddit and forums, players highlighted issues such as wheel-force feedback problems, track-limit penalties, and game crashes during early access, suggesting that the project might already be heading into release with unfinished elements. But cut to the chase, and the tables have turned with 200,000 units sold.

NASCAR 25 roars past doubts

After a two-year uphill climb in development, iRacing Studios dropped its new console version

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