"When I first showed them the boost jump, are you kidding me? They almost threw me out of the room." Former Call of Duty director Glen Schofield is recalling the day he pitched Advanced Warfare's signature mechanic to Activision .
As the series entered its second decade, it had already begun to veer away from historical drama and behind-the-headlines espionage. Treyarch was developing drone swarms for Black Ops 2, and Infinity Ward had dared to kick off the singleplayer campaign of Call of Duty: Ghosts in space.
What Schofield was proposing, though, was something different: a futuristic moveset that would interfere with the fundamentals of CoD's sacred multiplayer component. Rather than merely providing novelty in the campaign, the boost jump would change the rules of competitive deathma

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