Inside me there are two wolves—Buffy the Vampire Slayer and Persona—so it's hard for me to resist howling when ragtag bands of '90s high schoolers kick demon tail in between pop quizzes and making out with each other. The way Demonschool weaves old-school apocalyptic vibes with tactics-based combat brought out the beast. I devoured it in a matter of days, and it pulled off something no other RPG has managed before: make me fall in love with the ways of the isometric grid.
Faye is very much your typical spunky, slightly boisterous heroine (hi that's me), a self-proclaimed demon hunter on her way to enroll in a school on the mysterious Hemsk Island (god I wish that was me). Why? Because the apocalypse is coming, of course, and the island promises to be a verifiable hub of demon activity. An

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