The arrival of Hollow Knight: Silksong and Borderlands 4 marks the end of this year's summer doldrums, a period from around April through the end of August when the rate of big-budget and highly-anticipated mainstream game releases is at its lowest.

Lots of great games still release during this period, but the kinds of games that top Steam's wishlist chart tend to cluster at the start or end of the year, especially in February and October.

This is a mistake, according to videogame market intelligence company Newzoo. In the free edition of the firm's 2025 Global Games Market Report , available today, Newzoo says that game publishers are causing "avoidable cannibalization" by competing for attention and money at the same time of year.

To come to its conclusion, Newzoo looked at triple-A s

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