The world has moved on from making Doom run on increasingly ridiculous devices. Now it's all about porting it to the most inappropriate of languages. Cue DOOMQL, a version of the shooter written in pure SQL.
The "pure SQL" part is important. There have been attempts to get Doom-like games up and running in the past. The excellent DuckDB-DOOM , for example, appeared earlier this year and used SQL for the game logic (including 3D raycasting and rendering), but the author of DOOMQL , Lukas Vogel, wanted to take things further and do everything in SQL.
Oh, and it had to be multiplayer too. After all, a database server is just like a traditional game server, right? How hard could it be?
To be clear from the outset, implementing a Doom-like game (and rendering it) in something like SQL is unl