Picture this: It's the last day of Gamescom, I've had a max of 20 hours of sleep over the last five days, my feet are about to fall off from walking 16,000 steps every day, and my mental stability has been shattered from playing Resident Evil Requiem first thing in the morning, I'm at a low and in serious need of a win.
After a few more steps and a stodgy lunch, I wander into the Ubisoft booth ready to play an upcoming hack 'n' slash roguelike that I've not heard of before but that still looks seriously cool. I've played through a few hack 'n' slash games before—I even played part of Ghostrunner 2 at the last Gamescom I went to—so I was prepared for what was to come, or at least I thought I was.
Morbid Metal is like any other roguelike in that if you die during a run, you need to start a