Every entry in “Sid Meier’s Civilization” series has a learning curve. The first time players take on a campaign, it’s full of blunders. They have to dig through the new mechanic and discover they built a city wrong or that they didn’t account for a pivotal resource. Success in these strategy games relies on knowing the nuances, but that’s hard without diving in and understanding the mistakes hands-on.

With the latest entry, “Sid Meier’s Civilization VII,” Firaxis Games makes radical changes to the formula, and that means players will have several missteps as they figure out the sequel’s new contours. This time around, leaders are separated from their civilizations. Players choose a historical figure, who has his or her own perks and abilities, and pair the leader with a civilization, whi

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