Just when I think I'm out, Any Austin pulls me back in. No one holds up a magnifying glass to the intricacies of game design like this guy and his imaginary OSHA clipboard. Personally, I think his magnum opus is still dissecting the plumbing of Starfield, a game that must be at least eighty percent plumbing by volume, but as long as there are open worlds out there, there will be design decisions to poke at. — Read the rest

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