Every game, no matter how complex, hides a small heartbeat of risk. It might be a dice roll, a card draw, or a random chest drop and as but the moment it appears, something human lights up. That flicker of uncertainty has been part of play since the first stones were tossed across a board.
Video games just gave it better graphics.
Think about what makes a match of Fortnite or Valorant feel alive. You can plan every move, practice your aim, memorize the maps and still, one wild bounce or split-second choice changes everything. That tiny chaos keeps the loop fresh. It’s not perfection that pulls players back; it’s the chance that something new could happen.
Developers understand this better than anyone. Modern design uses risk as texture. Roguelikes like Hades and Dead Cells live on it wi

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