At a glance, any given page from Brandon Sanderson's Cosmere RPG looks a lot like a page in a Dungeons & Dragons source book. It's not surprising. D&D has spent decades iterating on how to present information easily to players, and most modern tabletop RPGs tend to use relatively similar layouts to D&D 's 5th edition. Nothing here is identical, but from font choices to info boxes, it's all very familiar.

The Cosmere RPG does, however, make some interesting tweaks . Some of these are related to the system's unique rules, like boxes for Opportunities and Complications that result from the proprietary Plot Die. The best change, however, is one that I can't believe D&D hasn't already done.

The Cosmere RPG Makes Roleplaying NPCs Easy

One Box To Rule Them All

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