Most licensed horror games, I've noticed, fall into the asynchronous multiplayer trap. Surely, you've noticed it too: the Texas Chainsaw Massacre game, the Evil Dead game, the Friday the 13th game, the classic-horror-themed Fortnite that Dead by Daylight is rapidly becoming? It's an extremely easy way to properly convey the power of your horror mascot of choice without having to think too hard about gameplay.

That trend in itself is why I have to give the newly-announced Hellraiser: Revival props, because it doesn't fall into that trap. A singleplayer survival horror jaunt through hell does seem like the only way to do a good Hellraiser video game, and what's been shown off is quite good-looking in a grimy, fleshy sort of way. It's blood-soaked, it's painfully contorted, it's weirdly sexu

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