Final Fantasy 14 , as we've often observed on this very site , has a bit of a design problem when it comes to its jobs—they're pretty stale. Tanks mostly play the same, healers get like two damage buttons, DPS all try to shove their buttons into the same two-minute window: It's a little droll.

For a while, game director Naoki Yoshida (Yoshi-P) has promised that this'll be changing in 8.0 , FF14's next expansion. Back in 2024, he stated: "By strongly differentiating the jobs, we will be able to reach the goal we have set ourselves." It is now 2025, however, and a recent PCGamesN interview from Gamescom is casting doubt.

As always with these interviews, Yoshi-P often speaks in Japanese with a live interpreter, so specific word choice might be skewed based on the hard work of a poor transla

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